How Many Demand Partners Do You Actually Need?
Adding demand partners lifts revenue, until it doesn't. Why quality beats count, how to build the right mix and how to test each partner.
Christian Dobish
Director, Publisher Success · · 10 min read
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Every header bidding partner you add promises incremental revenue. For the first few partners, that promise usually holds. But there is a point where an additional bidder costs more in latency, complexity and operational overhead than it earns. Many gaming publishers sail past that point without realizing it, because they are counting partners instead of testing them.
The better question is not "how many?" but "which ones earn their place?"
The Diminishing Returns Curve
The table below is an illustrative model, not measured data. It shows the typical shape of what happens as you add competing demand partners to an auction:
| Partners | Revenue vs. 1 partner (illustrative) | Added by this step (illustrative) |
|---|---|---|
| 1 | Baseline | — |
| 3 | +22% | +22 points |
| 5 | +40% | +18 points |
| 7 | +50% | +10 points |
| 10 | +55% | +5 points |
| 12 | +58% | +3 points |
The shape is what matters. The first few partners add real competition for every impression. After that, each new partner mostly overlaps with demand you already have, so it adds less, while its latency, page weight and operating cost stay the same.
The curve has three zones:
Zone 1 (1–5 partners): High impact. Each partner adds meaningful competition. Moving from a single demand channel to a handful of bidders competing in real time is where the biggest gains live.
Zone 2 (5–10 partners): Moderate impact. Additional partners still contribute, but each one adds less. In the model above, the step to 10 partners adds about a quarter of what the step to 3 did. You are filling coverage gaps (specific geos, formats or device types) rather than adding broad competition.
Zone 3 (beyond roughly 10–12 client-side bidders): Little gain. There is little gain past roughly 10–12 client-side bidders; more run server-side. A new client-side partner still adds requests, script and auction time, and it rarely wins. Whether it is worth keeping depends entirely on whether it passes the tests later in this post.
Quality Over Count
The number of partners is an outcome, not a target. We vet every demand partner on revenue and page impact before adding it, and drop those that hurt user experience or page speed. A partner that adds a little revenue per auction but slows the page enough to cost pageviews is not a net gain, however good its win rate looks.
Gaming sites do tend to justify a somewhat broader stack than a typical content site, for two reasons:
-
Global traffic distribution. Gaming sites serve players worldwide. A regional SSP that would not earn its place on a US-only site can become valuable when a meaningful share of your traffic comes from its home market.
-
Format diversity. Gaming sites run display, video, rewarded video and native. Each format has specialized demand partners. A display-focused SSP and a video-focused SSP are not competing for the same impressions; they are covering different inventory.
Where the partner runs also matters. Client-side bidders each add browser requests and script, so keep that group tight. Server-side partners (through Prebid Server or a similar setup) cost the browser far less, but they still have to pass the same revenue and user-experience tests.
The Right Partner Mix
Not all demand partners serve the same function. A well-rounded gaming stack usually covers these roles. The counts are typical, not targets; each partner still has to prove itself.
Gaming-Endemic SSPs, if available for your inventory (often 1–2)
These are ad exchanges and networks with dedicated gaming demand. They have relationships with game studios, esports brands, gaming hardware companies, and gaming-adjacent advertisers (energy drinks, snack brands, streaming services).
Why they matter: gaming-endemic SSPs often bid higher on gaming inventory than general exchanges, because their advertisers specifically want gamers. A general exchange bids based on demographics; a gaming SSP bids based on the gaming context.
If you can get access to more than one, they each have different advertiser rosters. Partner A might have the major game studios, while Partner B has the mobile gaming advertisers, and Partner C has strong video demand from gaming streamers.
What to look for: Ask prospective partners what percentage of their demand comes from gaming advertisers. If it is a small fraction, they are not endemic; they are a general exchange that happens to serve some gaming sites.
General Programmatic Exchanges (often 3–4)
Large-scale SSPs like the major ad exchanges provide broad demand across all verticals. They may not have gaming-specific demand, but they have large advertiser pools that include brands targeting gaming audiences.
Why you need them: they provide a baseline of demand. Even when gaming-endemic partners do not bid (off-peak hours, low-demand geos), general exchanges will usually fill at reasonable rates. They also keep your gaming-endemic partners honest: without competition from general exchanges, gaming SSPs have less incentive to bid aggressively.
What to look for: Fill rate and consistency. The best general exchanges bid on most of your auctions, even if they do not always win. That consistent demand creates a competitive baseline that lifts all bids.
Specialized Partners (often 1–3)
These cover specific format or channel needs:
- One video-specialized SSP. If you run preroll, outstream, or rewarded video, you want at least one partner with deep video demand. Video bids are structurally different from display, and video-specialized partners have better creative quality and higher completion-rate demand.
- One native/content-recommendation partner. If you have content pages (game descriptions, blog posts, game guides) alongside your games, a native partner can often monetize those placements better than a standard banner.
- One mobile-web specialist. If half or more of your traffic is mobile, a partner with strong mobile-web demand and mobile-specific formats can add incremental reach.
The Partner Stack at a Glance
| Category | Count | Function | Key Metric |
|---|---|---|---|
| Gaming-endemic SSPs (if available for your inventory) | Often 1–2 | High-CPM gaming demand | Avg CPM on gaming inventory |
| General exchanges | Often 3–4 | Broad demand, baseline competition | Fill rate, bid consistency |
| Video specialist | 1 | Video format demand | Video completion rate, CPM |
| Native specialist | 0–1 | Content page monetization | CTR, RPM on content pages |
| Mobile-web specialist | 0–1 | Mobile-specific demand | Mobile fill rate, mobile CPM |
How to Measure Whether a Partner Is Net-Positive
Adding a partner is easy. Knowing whether it actually helped is harder. Here is the framework we use to evaluate each demand partner. Treat these as tests to adapt to your site, not hard limits.
Metric 1: Win Rate
The percentage of auctions where this partner's bid wins. A contributing partner typically wins a steady single-digit-to-low-double-digit share of auctions. A partner that almost never wins after 30 days of data is not competitive on your inventory.
Warning sign: A partner with a 0.5% win rate is running 100% of your auctions, consuming timeout budget and bandwidth, and winning almost nothing. That is a net-negative partner.
Metric 2: Latency Impact
Measure the partner's p50 and p95 bid response times. A fast partner (p95 under 200 ms) has almost no impact on your auction. A slow partner (p95 near your timeout) is either timing out frequently (wasting the slot) or holding your auction open longer (delaying ad rendering).
The test: Temporarily remove the partner for 7 days. Measure page load and responsiveness (LCP, INP and your game's own "ready" event). If they improve measurably, the partner has a latency cost that needs to be weighed against its revenue contribution.
Metric 3: Incremental Revenue
This is the hardest to measure because you cannot simply look at a partner's wins in isolation. You need to know what would have happened without them: often another partner would have won at a slightly lower price.
The clean way to test: run an A/B split where half your traffic has the partner enabled and half does not. After 14 days, compare session RPM (total revenue per 1,000 sessions, which captures the effect of any latency change on session depth, not just the partner's own revenue) along with bounce rate and return visits.
If session RPM is higher with the partner and user experience holds, they are net-positive. If session RPM is flat or lower, or engagement drops, they are not earning their slot.
Metric 4: Unique Demand
Some partners win primarily in specific geos, time slots, or device types. A partner with a low overall win rate might win far more often on mobile traffic from Southeast Asia. That geographic or format specificity has value — you might not have another partner covering that segment.
How to check: Filter the partner's win data by geo, device, and time of day. If their wins cluster in a specific segment, they are providing unique demand. If their wins are spread uniformly (and thinly) across all segments, they are redundant with your other partners.
When to Remove a Partner
Set a quarterly review. For each partner, pull win rate, latency, and incremental revenue metrics. Remove or replace any partner that meets two or more of these criteria:
- Very low win rate after 60+ days of data
- p95 latency that regularly runs into your timeout
- Session RPM A/B test shows neutral or negative impact, or engagement drops
- No unique demand in any geo/format/device segment
Do not hesitate to cut partners. A lean, fast stack where every partner earns its place will usually outperform a larger stack carrying dead weight.
When to Add a Partner
Conversely, there are clear signals that your stack has room for another partner:
- Low fill rate in a specific geo. If your fill rate in Brazil is far below your US fill rate, you likely need a partner with strong LATAM demand.
- No video demand. If you serve rewarded video but only one partner bids on it, adding a video specialist will create competition that lifts CPMs.
- Floor prices are rarely challenged. If your floor price is winning a high percentage of auctions (meaning no bidder exceeded it), you either need to lower your floor or add partners who will bid above it.
The Real Cost of Too Many Partners
Beyond latency, an oversized partner stack costs you in ways that are harder to measure:
- Operational complexity. Each partner requires a contract, a billing relationship, payment reconciliation and ongoing communication. Past a certain point, ad ops spends more time managing relationships than optimizing performance.
- Debugging difficulty. When something breaks (a creative renders incorrectly, a bid is reported at the wrong price, a partner's adapter throws errors), every extra partner is one more place to look.
- Data dilution. More partners mean more data to analyze. The signal-to-noise ratio drops, making it harder to identify optimization opportunities.
What To Do Now
Count your current demand partners, then stop focusing on the count. If you have only a few, there is probably headroom; prioritize gaming-endemic SSPs. If you have been adding partners without testing them, run each one through the four metrics above and cut the ones that do not earn their place.
The right stack is the smallest one where every partner adds revenue without costing you players. For more on how auction setup affects page speed, read our guide to timeout optimization for header bidding, or see publisher results.
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