Choosing the Right Ad Format for Your Game Genre
Different game genres call for different ad format strategies. A decision matrix mapping genre to format, with typical CPM ranges, so you can stop guessing.
Remel Mendoza
Senior Technical Product Manager · · 7 min read
On this page
A puzzle game and a battle-royale IO game have almost nothing in common, except that both need to make money from ads. Yet many publishers run the same ad stack across every title on their site. That leaves revenue on the table.
Across the gaming sites we work with, the setups that earn the most are rarely one-size-fits-all. They match the format mix to how each genre is actually played.
Here is how to match your ad formats to your game genre.
Why Genre Matters More Than You Think
Your players' session patterns, attention cycles, and tolerance for interruption vary dramatically by genre. A casual puzzle player expects short, self-contained rounds with natural pauses. An IO multiplayer player is in continuous flow state with brief gaps between deaths. An RPG player is deeply immersed for long stretches.
Each of these patterns creates different windows for ad delivery. Miss the window, and you either irritate players (showing ads during active engagement) or waste inventory (showing ads when attention is elsewhere).
Three variables drive the genre-format relationship:
- Session length. Longer sessions support more ad impressions but require more careful pacing.
- Natural break frequency. How often the game organically pauses determines interstitial opportunity.
- Player investment. Highly invested players tolerate fewer interruptions but respond better to value exchanges like rewarded ads.
The Genre × Format Decision Matrix
The mixes below are starting points drawn from our experience with the gaming sites we work with, not measured benchmarks. Each "mix" is the rough share of ad revenue we would plan for each format at launch, before testing moves it. CPMs are typical US ranges for each format; genre shifts where a site lands inside the range more than it changes the range itself.
Casual and Puzzle Games
Starting revenue mix: 40% display, 35% rewarded video, 15% interstitials, 10% adhesion
Casual and puzzle games are the workhorses of web gaming ad revenue. Sessions are often long, with frequent natural breaks between levels or rounds. Players are accustomed to ads in this genre; the mobile app ecosystem trained them.
- Display ads (300×250, 336×280) perform well in sidebars and between-level screens. Typical CPM: $2–6.
- Rewarded video converts at high rates because rewards (extra lives, hints, level skips) have clear value. Typical CPM: $15–30.
- Interstitials work at level transitions but should be capped at one per 3–5 levels. Typical CPM: $8–15.
- Adhesion banners (320×50) provide a steady baseline without disrupting the fixed-viewport gameplay. Typical CPM: $4–10.
Illustrative US ranges from our experience; your rates depend on geography, format and season.
IO and Multiplayer Games
Starting revenue mix: 35% interstitials, 30% adhesion, 20% rewarded video, 15% display
IO games (.io-style multiplayer) have a unique rhythm: intense gameplay bursts of 30 seconds to 3 minutes, followed by death screens and respawn waits. That death-respawn cycle is your primary ad window.
- Interstitials on death/respawn screens are the top earner here. Players accept them because the interruption is already built into the game loop. Typical CPM: $8–15.
- Adhesion banners work during gameplay because the game viewport is typically smaller than the full screen. A bottom adhesion unit does not overlap controls. Typical CPM: $4–10.
- Rewarded video for respawn boosts or temporary power-ups converts well with competitive players. Typical CPM: $15–30.
- Display ads are secondary. IO game pages tend to be minimal, with less sidebar real estate. Typical CPM: $2–6.
Card and Board Games
Starting revenue mix: 35% display sidebar, 25% video between hands, 20% rewarded video, 20% adhesion
Card and board games tend to have the longest sessions and the most patient audiences. In our experience their players skew older and are more tolerant of traditional display advertising.
- Display sidebar ads (300×250, 300×600, 160×600) perform well because card and board game layouts naturally accommodate side panels. Typical CPM: $2–6 for standard sizes, $4–10 for 300×600.
- Video between hands or rounds captures attention during natural thinking pauses. Typical CPM: $8–15.
- Rewarded video for card packs, undo moves or bonus rounds has strong uptake. Typical CPM: $15–30.
- Adhesion banners provide consistent baseline impressions across long sessions. Typical CPM: $4–10.
Action and Arcade Games
Starting revenue mix: 50% interstitials, 25% rewarded video, 15% adhesion, 10% display
Action and arcade games demand the most careful ad placement. Gameplay is fast, continuous and immersive. Any ad that interrupts active play risks an immediate exit.
- Interstitials are your primary format, but only at natural breaks: game over, level complete, pause menu exit. Never mid-action. Typical CPM: $8–15.
- Rewarded video for continues, power-ups or weapon upgrades fits the genre well. Players in action games are motivated to gain advantages. Typical CPM: $15–30.
- Adhesion banners must be carefully positioned to avoid overlapping game controls. Bottom placement works only if the game UI does not use that space. Typical CPM: $4–10.
- Display ads are limited to pre-game and post-game screens. During gameplay, there is no safe place for them. Typical CPM: $2–6.
RPG and Adventure Games
Starting revenue mix: 40% rewarded video, 25% native/in-content, 20% display, 15% interstitials
RPG and adventure games have deeply invested players who are the most sensitive to immersion-breaking ads, but also the most responsive to value exchanges. These players will watch a 30-second video for a meaningful in-game reward.
- Rewarded video is your top earner by a wide margin. Rewards like XP boosts, rare items or premium currency align with RPG progression mechanics. Typical CPM: $15–30.
- Native/in-content ads placed on non-gameplay screens (inventory, shop, map) feel less intrusive and maintain immersion. CPMs vary widely with format and demand.
- Display ads work on non-gameplay screens: character selection, inventory management, map views. Typical CPM: $2–6.
- Interstitials should be rare: only on major transitions like zone changes or quest completions. Typical CPM: $8–15.
Quick-Reference Matrix
The CPM ranges are the same for every genre; what changes is which formats carry the revenue. Page RPM here means revenue per 1,000 pageviews across all formats. A well-optimized US gaming site typically lands between $10 and $25 (roughly $4–10 on global blended traffic); the last column shows where in that range each genre tends to sit, as an illustration rather than a forecast.
| Genre | Lead formats | Supporting formats | Where US page RPM tends to sit (illustrative) |
|---|---|---|---|
| Casual/Puzzle | Display, rewarded video | Interstitials, adhesion | Middle of the range |
| IO/Multiplayer | Interstitials, adhesion | Rewarded video, display | Lower to middle |
| Card/Board | Display sidebar, video between hands | Rewarded video, adhesion | Middle to upper |
| Action/Arcade | Interstitials, rewarded video | Adhesion, display | Lower to middle |
| RPG/Adventure | Rewarded video, native | Display, interstitials | Upper half |
How to Implement Genre-Specific Ad Stacks
If you run a multi-game portal, you do not need to manually configure each title. Here is the practical approach:
- Tag your games by genre in your CMS or game database. The five categories above cover most web games.
- Create ad layout templates per genre rather than per game. Each template defines which ad units load, where they appear, and what frequency caps apply.
- Set up A/B testing within each genre to fine-tune the ratios. Start with the mixes above, then shift 5–10% between formats every two weeks based on session RPM data.
- Monitor bounce rate alongside RPM. A format mix that raises RPM but drives a large rise in bounce rate can easily be a net loss. Track both metrics together.
- Review quarterly. Ad market CPMs shift seasonally (Q4 CPMs typically run 30–50% above Q1), and your genre mix may need seasonal adjustment.
What to Do Next
Stop treating your game catalog as a monolith. A puzzle game and an IO game need different ad strategies the same way they need different game design. The format mix, the placement timing and the frequency caps all depend on what kind of game your players are actually playing, and the right answer for your site comes from testing these starting points on your own traffic.
For the most sensitive of these formats, read our guide to interstitial best practices, or see publisher results.
Ready to see what managed monetization can do for your gaming site?
Get a Revenue EstimateRelated articles
Adhesion Ads vs Anchor Ads: What Works for Gaming Traffic
Both are sticky mobile ad units, but they behave differently on gaming sites. How they compare, and sizing best practices for fixed-viewport game pages.
Yen WangSVP, Tech & Operations
9 min read
Interstitial Ads: Best Practices That Don't Drive Players Away
Interstitials earn some of the highest display CPMs in gaming, and can wreck retention if misused. Frequency, timing and testing rules for getting them right.
Remel MendozaSenior Technical Product Manager
9 min read
The Rise of Rewarded Ads on Web-Based Gaming Sites
How rewarded ads work on web gaming sites: implementation, which rewards players opt into, and how to protect your game economy.
Remel MendozaSenior Technical Product Manager
9 min read